자료실 - 에뮬 게임

슈퍼 패미컴 에뮬레이터 Snes9x for Windows 1.51

전문가평점
사용자평점
라이센스
데모
운영체제
Win95,98,2000,XP,2003,
다운로드
208 / 783
파일크기
768.8 KB
제작사
Snes9x
등록일
2009-06-12

Snes9X는 닌텐도사의 슈퍼 패미컴의 에뮬레이터 Zsnes과 함께 게이머들에게 가장 인지도가 높은 프로그램입니다.


현재까지 슈퍼 패미콤의 에뮬레이터중 가장 최적화가 이루어진 프로그램이라고 할 수 있습니다.


비록 최신의 3d게임은 아니더라도 고전적인 콘솔게임들을 간단히 즐기고자 하는 사용자 및 콘솔 매니아에게 추천합니다.


개선사항


- Added DSP1 and SuperFX savestate support. (nitsuja)


- Added screen state GFX to save states. (optional) (nitsuja)


- Fixed desync when loading inconsistent state in playback. (nitsuja)


- When playback reaches a movie\\\\\\\'s end, recording continues instead of the movie suddenly closing. (after recording) (nitsuja)


- Can now record resets and mouse/superscope/justifier(s) (nitsuja)


- Added same-line-comment support for config files. (nitsuja)



- Input display for all controllers (including peripherals) (nitsuja)


- Win32: Now uses .cfg file instead of Windows registry. (nitsuja)


- Win32: open ROM dialog bug fixes and speedup and facelift (nitsuja)


- Win32: option to use standard file open dialog for ROMs (nitsuja)


- Win32: maintain aspect ratio and bilinear filter stretch (nitsuja)


- Win32: optional removal of the dreaded \\\\\\\"black bar\\\\\\\" (nitsuja)


- Win32: Added EPX,EPX2,EPX3,HQ2X,HQ3X,TV3X,DM3X filters. (nitsuja)


- Win32: Added hires support for Interlace and TV Mode. (nitsuja)


- Win32: text removed from .avi output (optional) (nitsuja)


- Win32: better directory management, customizeable (nitsuja)


- Win32: Screenshot support is back. (nitsuja)


- Win32: Netplay is back (but still not very good). (nitsuja)


- Win32: Made OpenGL Bi-linear an advanced .cfg option. (nitsuja)


- Win32: cheat search improvements (address, watch, SuperFX)(nitsuja)


- Win32: Added non-modal (\\\\\\\"active\\\\\\\") cheat search option. (nitsuja)


- Win32: new hotkey-config dialog and configurable hotkeys (nitsuja)


- Win32: Fixed joystick config in input dialog. (nitsuja)


- Win32: Fixed hires and extended height .avi output. (nitsuja)


- Win32: various small GUI improvements (nitsuja)


- Win32: Netplay fixes. (nitsuja)


- \\\\\\\"Fake Mute\\\\\\\" desync workaround option for movies, until all ports have deterministic sound. (Bisqwit, nitsuja)


- Fix for save state blocks > 999999 bytes. (Bisqwit)


- C4 games now save C4 data in save states. (DeHackEd)


- Unix: Framework for high-speed seeking. Specify a frame number in a movie, and the emulator will run at maximum speed to that frame. Untested. (DeHackEd)


- X11: Support for window exposure. When a window is damaged due to overlay, being iconified, etc. it will be repainted correctly. (DeHackEd)


- Unix: parameter: -autodemo loads a movie for playback on startup. Only the x11 code handles this right now. (DeHackEd)


- Unix: parameter: -oldturbo, the turbo button renders all frames when fast-forwarding. (DeHackEd)


- Unix: parameter: -upanddown, override U+D and L+R protection. (DeHackEd)


- Unix: parameter: -mute, currently linux only, blocks out audio output from your speakers while still emulating sound. Not fully tested. (DeHackEd)


- Unix: parameter: -maxframes during movie playback, snes9x will exit when the target is hit. (DeHackEd)


- Unix: parameter: -keypress shows to stderr and on-screen the currently pressed buttons on joypad 1. (DeHackEd)


- Unix: Stream dumping (NOT COMPLETE). With -dumpstreams, raw video and raw audio are dumped to videostream%d.dat and audiostream%d.dat, where %d increments on each CPU reset, starting at zero. (DeHackEd)


- Unix: Non-blocking sound on Linux. It makes seeking nicer.(DeHackEd)


- Unix: Configurable sound device. (pierredavidbelanger)


- Configure.in now requires a sufficiently new version of autoconf. (anomie)


- Fixed slow versions of branch opcodes. (anomie)


- Fixed the mosaic offset bug. (anomie)


- No sorting by priority in C4 command 00 00. MegaMan X2 can go behind the legs of the intro stage boss. (anomie)


- New RTO discovery, fixes Super Conflict: The Mideast title screen. (anomie, byuu)


- A 1->0 transition on $2100.7 causes OAM Address Reset. (anomie, byuu)


- The final HDMA Indirect Address load is only weird on the last channel of the scanline. Touge Densetsu Saisoku Battle problem solved. (anomie, byuu)


- Fixed BGnVOFS bug. Only HOFS needs ~&7 update. (byuu)


- Fixed superfluous VIRQ triggers. (zones)


- Fixed missing IRQ trigger just after the previous one. (zones)


- Fixed missing IRQ while writing to $4200. (zones)


- Fixed IRQ timing after WRAM refresh. (zones)


- Fixed NMA timing after DMA transfer. (zones)


- Fixed superfluous auto-joypad-reading. (zones)


- Fixed missing WRAM refresh during DMA transfer. (zones)


- Fixed DMA so that HDMA and any HC triggered events can run during DMA transfer. (zones)


- Roughly fixed the case that HDMA and DMA use the same channel at the same time. HDMA kills DMA. Thanks byuu. (zones)


- Changed initial DMA registers values. (zones)


- Slightly modified APU execute timings. (zones)


- Fixed APU I/O registers to get/set the proper value. (zones)


- Blocked invalid VRAM writings, though you can turn off this option due to Snes9x\\\\\\\'s inaccurate timings. (zones)


- Omitted SPCTOOL, no one uses it. (zones)


- Added Sufami Turbo support. (zones)


- Added Same Game add-on cart support. (zones)


- Fixed HiROM SRAM and DSP1-4 memory maps a little. (zones)


- Improved mirroring. (Nach, grinvader, byuu)


- CRC32 on BS dumps now follows uCONSRT standard. (Nach)


- BS dumps now always run in NTSC mode. (Nach)


- Unknown regions (generally betas) default to NTSC. (Nach)


- Now support NSRT headers for setting up controllers. (Nach, nitsuja)


- Unix: Fixed command line help output. (Nach)


- Unix: Sound now defaults to 32KHz, Stereo, Interpolation so Snes9x finally sounds like a real SNES by default. (Nach)


- Win32: Saner defaults for movie record. (Nach)


- Unix: Fixed crashing with mouse or super scope. (Nach)


- Removed some weird code which was crashing Korean League and its varients. (Nach)


- Win32: Can now compile with MinGW. (Jonas Quinn, Nach)


- Win32: Can now cross compile Snes9xw. (Nach)


- Unix: SSnes9x compiles again. (Nach)


- Win32: ZSNES C4 and SuperFX compiles once again. (Jonas Quinn)


- Unix: Netplay Fixes. (Nach)


- Unix: Netplay Improvements. (Fabianx)


프로그램은 데모버전으로 기능적 한계가 있을 수 있습니다.